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Warding bond is splitting the damage taken between the two, using resistance as the driving point, but for context, i don't personally believe this is an adequate representation of what's happening. The ward has a hit point maximum equal to twice your wizard level + your intelligence modifier. followed by whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell. searching spells using the filters for wizard, abjuration, and ritual only alarm counts. Mark of sentinel spells spell level spells 1st compelled duel, shield of faith 2nd warding bond, zone of truth 3rd counterspell, protection from energy 4th death ward, guardian of faith 5th bigby’s hand

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Warding bond, like sanctuary, doesn't require concentration While the ward has 0 hit points, it can’t absorb damage, but its magic remains. That's just one of the awesome things about those spells, so it doesn't matter if you later go into rage

Warding bond is an interesting spell mechanically, as the resistance for the target is just a mechanism for halving their share of the damage

The damage they take is then also applied as new damage to the caster, so the caster. Someone smacks him with a sword, dealing damage But my warding bond has been cast on him, and he is raging Say the sword hits and damage roll is 10

Does he take 5 damage or 2 You both take 5 damage Resistances do not stack, although halving damage taken can stack, if received from different sources. Just getting back into gaming after a 10 year hiatus and everything is different

bj boyeji

It's monday and joe cleric has prepared a 2nd level ward bond spell for the day

The group goes forth, survives and calls it a night On tuesday, he changes no spells when he awakens and the group goes back into the dungeon. Also, each time it takes damage, you take the same amount of damage Whenever you take damage while you are concentrating on a spell, you must make a constitution saving throw to maintain your concentration

The dc equals 10 or half the damage you take, whichever number is higher If you take damage from multiple sources, such as an arrow and a. You can't change it so much as you can spend a bonus action to conjure a new melee weapon one or to bond to a new magic weapon Are you a pact of the blade warlock without eldritch spear?

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The ward has a hit point maximum equal to twice your wizard level + your intelligence modifier

Whenever you take damage, the ward takes the damage instead If this damage reduces the ward to 0 hit points, you take any remaining damage

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