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麻烦问一下现在这个问题解决了么 我这边laya是2.4最新版本的 也遇见了和楼主一样的问题 路径确保正确 还是不能chrome调试 使用Laya自带的protobuf.js可以在引擎正常使用但在 微信开发者工具中encode的时候报错: TypeError: Cannot read property 'apply' of undefined 怎么实现在同一个sprite上绑定多个click事件? - Laya.stage.on ('click',null,function () {alert (11111)}).on ('click',null,function () {alert (2222)}),这不是我想要的,我想实现点击两次舞台弹出不同的值,第一次点击舞台弹出.

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跟着下方示例动手实操一遍之后并不能让你成为高手,但相信读者就对laya引擎有着一定的了解,对日后使用引擎有着重要的积极作用。 关于Mesh修改材质的问题 例如颜色 - 是这样的 最近在整理laya3D的东西 例如下面这样的 点击查看 //球体 var sphere = new Laya.SphereMesh (1, 20, 20); phereMesh = new Laya.MeshSprite3D (sphere); sc. hit是指可以接收鼠标事件的区域,unHit是指不可接收鼠标事件的区域,如果hitArea.hit.drawRect (0, 0, Laya.stage.width, Laya.stage.height, "#000000");接收了鼠标事件,那么它会把自己层级之下显示对象的鼠标事件遮挡住,如果hitArea.unHit.drawCircle (step.x, step.y, step.radius, "#000000.

Laya使用unity导出的粒子系统 - 我这里在unity导出的ls文件中包含有 ShuriKenParticle3D类型的节点。 我应该如何处理使之可以工作呢.

Laya.loader.load ( [ { url 2.要修改shader里面的值 class shadervalue extends laya.value2d { class shadervalue extends laya.value2d { constructor () { super(0, 0) var _vlen = 8 * laya.const3d2d.bytes_pe this.position = [2, laya.webglcontext.float, false, _vlen, 0] this.texcoord = [2, laya.webglcontext.float, false, _vlen, 2 * laya.const3d2d.bytes_pe] 关于list里注册事件和移除事件 - 如图list渲染多个这样的模块 在每个模块里监听“兑换”按钮点击事件,在刷新list数据源时,怎么清除Button的点击事件? 还是不用清除点击事件? private updateItem (cell: Laya.Box, index: number): voi.

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